Integrate graphics, audio, and gameplay elements with Unity; Debug and resolve technical issues in the game. Placed top 3 in categories: Most Innovative, Most Fun, Best Sound Design, when judged by peers.
Implemented REST API to retrieve Crunchyroll watch history and upload it to MyAnimeList. Utilized MongoDB to lessen impact on MAL servers and integrate software tools: crunchyroll-rs, MAL API.
Published SideQuests mod with 300+ downloads for Lethal Company PC game to Thunderstore. Created Collect, Kill, and Secret Quests that contribute to player credits and quota. Patched class behavior using HarmonyX, BepInEx, and UnityNetcode.
Reconnected the client to the server in standby to reduce boot up time by 2 minutes in scenarios where the client lost connection in standby. Investigated server connection architecture in order to optimize design. Implemented two alternative designs for acceptance by the server team.
Embedded QR codes into Video Connection Lost troubleshooting screens for the DirecTV Genie Mini to reduce calls to Customer Care. Scanning QR codes redirected to additional troubleshooting help sites. There were different QR Codes and troubleshooting flows based on the error codes: 61x for wireless, and 62x for wired. Reviewed troubleshooting flow for better client and customer understanding.
Created KPIs to track the CPU usage and free memory for the DirecTV Genie Mini. The data was collected on New Relic and organized into dashboards for viewing by ATT. The dashboards sorted the data based on hardware make/model and software version. ATT could use this data to identify possible problematic software updates both in the field and in test environments.
VR game created for our VR class project. Consisted of using wand motion to cast spells to defeat approaching enemies. Individually focused on enemy AI. Group work on motion controls and environment construction.
Simple database consisting of Customer, Cars, Mechanic, and Service Requests.
Embedded systems project created to run with hardware on a breadboard.
Platformer game created at UCR's Citrus Hack.
A spin on Asteroids where you shoot aliens and collect rocks for your company. Featuring 3 levels with music, SFX, and animation.